Tips for fps games ps41/23/2024 Games running at 60 FPS without having vertical sync turned on can have many short lines where there is no common data with the previous frame, making it very difficult to calculate FPS. In theory, calculating the FPS with the information from the frames is quite simple, but in practice there are a number of additional variables that can throw all the work in the trash: sometimes, the data that travels through the HDMI interface “disappears “, which means that duplicate frames are no longer mathematically identical. All in all and with that, it is difficult to obtain an accurate analysis, since the data still comes from comparing frame by frame to a recorded video. This software consists of two main elements: an initial editor that allows you to define the appearance of the video in terms of graphics, sources and number of videos to be inserted (allowing, for example, to put two simultaneous videos comparing the same scene on two different consoles ) and on the other hand there is the viewer, which contains the analysis data for each imported capture along with various display modes.
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